HTML
Semantic structure, accessibility-first markup, and clean page architecture.
Technologies I have completed learning and actively use in production-ready builds.
Semantic structure, accessibility-first markup, and clean page architecture.
Responsive layouts, motion design, and modern UI styling systems.
Interactive frontend logic, browser APIs, and dynamic web experiences.
Backend APIs, async runtime workflows, and scalable server-side systems.
Component-driven interfaces, state management, and reusable UI architecture.
High-performance Roblox scripting for gameplay systems and secure logic.
General scripting fundamentals, modular patterns, and game-side automation.
I am a specialized Roblox developer with deep expertise in Lua scripting, creating advanced game systems, and high-performance gameplay mechanics. I focus on building scalable, exploit-secure, and professional systems for simulators, RPGs, and combat-based games.
Advanced animal movement with character mounting and custom animations.
Full Object-Oriented Inventory system with categories and saving.
Realistic projectile cannon system using physics and modular OOP design.
Weighted reward system with luck multipliers and sounds.
Advanced card spinning system built with full OOP and modular scalable architecture.
Advanced movement mechanics with Dash and state detection.
Progression loop with Clicks, Gems, and Rebirth scaling.
Secure real-time trading with double confirmation.
Multi-egg system with reveal animations and rarity.
Server-side hitbox detection for fair and responsive PvP.
Massive world project featuring hyper-realistic environments.
A high-performance Luau module designed for seamless game lifecycle management.
Handles weapon ammo systems for sniper, pistol, machine gun, and other physical ammo workflows using full OOP architecture.